Connect Four Dots Game using JavaScript

Share your love

Hello, fellow coders! Are you looking for a fun and challenging project to boost your JavaScript skills and showcase your abilities to potential employers or clients? In this tutorial, we will be creating the Connect Four Dots Game using JavaScript. This classic game is a great way to learn and practice essential programming concepts such as object-oriented programming, conditional statements, and event handling. By completing this project, you will have a fully functional game that you can add to your portfolio and impress your peers with. So, let’s roll up our sleeves and get coding!

Before we start, here are some JavaScript Games you might like to create:

1. Snake Game using JavaScript

2. 2D Bouncing Ball Game using JavaScript

3. Rock Paper Scissor Game using JavaScript

4. Tic Tac Toe Game using JavaScript

5. Whack a Mole Game using JavaScript

I would recommend you don’t just copy and paste the code, just look at the code and type by understanding it.

HTML Code 

Starter Template

<!doctype html>
<html lang="en">

<head>
    <!-- Required meta tags -->
    <meta charset="utf-8">
    <meta name="viewport" content="width=device-width, initial-scale=1">


    <!-- CSS -->
    <link rel="stylesheet" href="style.css">

    <title>Connect 4 dots game using javascript - Coding Torque</title>
</head>

<body>
    <!-- Further code here -->

    <script src="https://code.jquery.com/jquery-3.6.3.js"
        integrity="sha256-nQLuAZGRRcILA+6dMBOvcRh5Pe310sBpanc6+QBmyVM=" crossorigin="anonymous"></script>

    <script src="script.js"></script>
</body>

</html>

Paste the below code in your <body> tag.

<div class="container" align="center">
    <h2>Connect Four Dots</h2>
    <h3 id="gameCaptions">Click a column to begin game</h3>
    <table id="connectFourBoard" class="board board-fade">
        <tr>
            <td><button type="button"></button></td>
            <td><button type="button"></button></td>
            <td><button type="button"></button></td>
            <td><button type="button"></button></td>
            <td><button type="button"></button></td>
            <td><button type="button"></button></td>
            <td><button type="button"></button></td>
        </tr>
        <tr>
            <td><button type="button"></button></td>
            <td><button type="button"></button></td>
            <td><button type="button"></button></td>
            <td><button type="button"></button></td>
            <td><button type="button"></button></td>
            <td><button type="button"></button></td>
            <td><button type="button"></button></td>
        </tr>
        <tr>
            <td><button type="button"></button></td>
            <td><button type="button"></button></td>
            <td><button type="button"></button></td>
            <td><button type="button"></button></td>
            <td><button type="button"></button></td>
            <td><button type="button"></button></td>
            <td><button type="button"></button></td>
        </tr>
        <tr>
            <td><button type="button"></button></td>
            <td><button type="button"></button></td>
            <td><button type="button"></button></td>
            <td><button type="button"></button></td>
            <td><button type="button"></button></td>
            <td><button type="button"></button></td>
            <td><button type="button"></button></td>
        </tr>
        <tr>
            <td><button type="button"></button></td>
            <td><button type="button"></button></td>
            <td><button type="button"></button></td>
            <td><button type="button"></button></td>
            <td><button type="button"></button></td>
            <td><button type="button"></button></td>
            <td><button type="button"></button></td>
        </tr>
        <tr>
            <td><button type="button"></button></td>
            <td><button type="button"></button></td>
            <td><button type="button"></button></td>
            <td><button type="button"></button></td>
            <td><button type="button"></button></td>
            <td><button type="button"></button></td>
            <td><button type="button"></button></td>
        </tr>
    </table>
    <div class="buttonContainer">
        <button id="reloadGame">Reload Game</button>
    </div>
</div>

Output Till Now

CSS Code 

Create a file style.css and paste the code below.

body {
  background: #fff;
  border: 0;
  margin: 0;
  padding: 0;
  font: 12px "Segoe UI", "Segoe UI Web Regular", "Segoe UI Symbol",
    "Helvetica Neue", "BBAlpha Sans", "S60 Sans", Arial, sans-serif;
  color: #111;
}

h2 {
  position: absolute;
  font-size: 30px;
  font-family: "Oxygen", "Lucida Console", "Courier New", sans-serif, monospace;
  margin-left: auto;
  margin-right: auto;
  display: contents;
}

h3 {
  font-family: "Quicksand", "Lucida Console", "Courier New", sans-serif,
    monospace;
  font-size: 20px;
  margin-bottom: 5px;
  margin-top: 5px;
}

.container {
  margin-top: 5rem;
}

.board {
  margin: 20px 0;
  margin-left: auto;
  margin-right: auto;
  background-color: deepskyblue;
  opacity: 1;
  border: 2px solid #ddd;
  transition: opacity 500ms linear;
  box-shadow: 0 1px 4px rgba(0, 0, 0, 0.3), 0 0 40px rgba(0, 0, 0, 0.1) inset;
}

.game-over-buttons {
  pointer-events: none;
}

.game-over-board {
  opacity: 0.3;
  transition: opacity 1s linear;
}

td {
  top: 0;
  transition: top 2s;
}

.board button {
  width: 60px;
  height: 60px;
  background-color: rgb(242, 242, 242);
  border-radius: 50px;
  border: 4px solid black;
  margin: 1px;
  top: 0;
  outline: none;
}

.clickedRowButton {
  position: absolute;
}

.clicked {
  top: 400px;
}

#reloadGame {
  font-family: "Questrial", "Lucida Console", "Courier New", sans-serif,
    monospace;
  width: 200px;
  margin-right: auto;
  margin-left: auto;
  margin-top: 10px;
  background: green;
  color: #fff;
  font-size: 1.6em;
  padding: 10px 20px;
  cursor: pointer;
  transition: 600ms ease all;
  outline: none;
}

#reloadGame:hover {
  background: #fff;
  color: #20d0f6;
}

#reloadGame:before,
#reloadGame:after {
  content: "";
  position: absolute;
  top: 0;
  right: 0;
  height: 2px;
  width: 0;
  background: #20d0f6;
  transition: 400ms ease all;
}

#reloadGame:after {
  right: inherit;
  top: inherit;
  left: 0;
  bottom: 0;
}

#reloadGame:hover:before,
#reloadGame:hover:after {
  width: 100%;
  transition: 600ms ease all;
}

#reloadGame:focus {
  outline: none;
  border-color: #ddd;
  box-shadow: inset 0px 0px 5px 2px #efefef;
}

label {
  cursor: pointer;
  cursor: hand;
}

.hidden {
  display: none;
}

.oddRow {
  background-color: #ababab;
}

.move-chip {
  display: inline-block;
  padding: 20px;
  /*color: white;*/
  position: relative;
  margin: 0 0 10px 0;
}

Output Till Now

connect four dots game using javascript

JavaScript Code 

Create a file script.js and paste the code below.

function PlayConnectFour() {
    this.initialized = false;
    var playerOne, playerTwo;
}
PlayConnectFour.prototype = function () {
    $(document).ready(function () {
        g_connectFour.init();
        $("#reloadGame").on('click', function () {
            $(".board").find("* button").css('background-color', 'rgb(242, 242, 242)').removeClass("clicked");
            $(".board button").removeClass("game-over-buttons");
            $(".board").removeClass("game-over-board");
            //TODO: Add prompts for second set of players to enter names... Or shouls just reload page for new players.
            playerOne = prompt("Player One name (Black Chips)");
            playerTwo = prompt("Player Two name (Red Chips)");
        });
    });

    init = function (playerOne, playerTwo) {
        var table = $('table tr');
        playerOne = prompt("Player One name (Black Chips)");
        var playerOneColor = 'rgb(0,0,0)';
        playerTwo = prompt("Player Two name (Red Chips)");
        var playerTwoColor = 'rgb(237, 45, 73)';

        function switchPlayer(rowIndex, colIndex, color) {
            return table.eq(rowIndex).find('td').eq(colIndex).find('button').css('background-color', color).addClass("clicked");
        }

        function returnColor(rowIndex, colIndex) {
            return table.eq(rowIndex).find('td').eq(colIndex).find('button').css('background-color');
        }

        function checkBottom(colIndex) {
            var colorReport = returnColor(5, colIndex);
            for (var row = 5; row >= 0; row--) {
                colorReport = returnColor(row, colIndex);
                if (colorReport === 'rgb(242, 242, 242)') {
                    return row;
                }
            }
        }

        function colorMatchCheck(one, two, three, four) {
            return (one === two && one === three && one === four && one !== 'rgb(242, 242, 242)' && one !== undefined);
        }

        function horizontalWinCheck() {
            for (var row = 0; row < 6; row++) {
                for (var col = 0; col < 4; col++) {
                    if (colorMatchCheck(returnColor(row, col), returnColor(row, col + 1), returnColor(row, col + 2), returnColor(row, col + 3))) {
                        g_connectFour.reportWin(row, col);
                        return true;
                    } else {
                        continue;
                    }
                }
            }
        }

        function verticalWinCheck() {
            for (var col = 0; col < 7; col++) {
                for (var row = 0; row < 3; row++) {
                    if (colorMatchCheck(returnColor(row, col), returnColor(row + 1, col), returnColor(row + 2, col), returnColor(row + 3, col))) {
                        g_connectFour.reportWin(row, col);
                        return true;
                    } else {
                        continue;
                    }
                }
            }
        }


        function diagonalWinCheck() {
            for (var col = 0; col < 5; col++) {
                for (var row = 0; row < 7; row++) {
                    if (colorMatchCheck(returnColor(row, col), returnColor(row + 1, col + 1), returnColor(row + 2, col + 2), returnColor(row + 3, col + 3))) {
                        g_connectFour.reportWin(row, col);
                        return true;
                    } else if (colorMatchCheck(returnColor(row, col), returnColor(row - 1, col + 1), returnColor(row - 2, col + 2), returnColor(row - 3, col + 3))) {
                        g_connectFour.reportWin(row, col);
                        return true;
                    } else {
                        continue;
                    }
                }
            }
        }

        function gameEnd(currentPlayerName) {
            for (var col = 0; col < 7; col++) {
                for (var row = 0; row < 7; row++) {
                    $('h3').text(currentPlayerName + " has won! Click Reload Game to play again!");
                    $('.board').addClass('game-over-board');
                    $('.board button').addClass('game-over-buttons');
                }
            }
        }

        var currentPlayer = 1;
        var currentPlayerName = playerOne;
        var currentColor = playerOneColor;

        $('.board button').on('click', function () {
            var col = $(this).closest("td").index();
            var bottomAvail = checkBottom(col);
            switchPlayer(bottomAvail, col, currentColor);

            if (horizontalWinCheck() || verticalWinCheck() || diagonalWinCheck()) {
                gameEnd(currentPlayerName);
                if (g_connectFour.reportWin(true)) {
                    $('h3').text(currentPlayerName + " has won! Click Reload Game to play again!");
                }
            } else {
                currentPlayer = currentPlayer * -1;

                if (currentPlayer === 1) {
                    currentPlayerName = playerOne;
                    $('h3').text(currentPlayerName + ": It's your turn, click a column to add your chip");
                    currentColor = playerOneColor;
                } else {
                    currentPlayerName = playerTwo;
                    $('h3').text(currentPlayerName + ": It's your turn, click a column to add your chip.");
                    currentColor = playerTwoColor;
                }
            }
        })
    },

        reportWin = function (rowNum, colNum) {
            return (rowNum, colNum);
        };
    return {
        init: init,
        reportWin: reportWin,
    };

}();

var g_connectFour = new PlayConnectFour();

Written by: Piyush Patil

Code Credits: @MarkBoots

If you have any doubts or any project ideas feel free to Contact Us

Hope you find this post helpful💖

Share your love